![]() Fix rare atlas crash involving transparency in some cases.Fix scratches node writing vec3 to rgba outColor. ![]() Add ability of bevel node to round edges of single-thickness geometry.Add support for render time evaluation of rgbxform hue/sat/con/bri.Add texform outU and outV to easily drive color ramp by UV space.Add scratches projection support, with default projection set to cubic.Improve scratches node to use more intuitive scale/width attributes.Add flakes & voronoi support for projections in 2D procedural mode.Add voronoi outNormal with deviation parameter for controlling strength.Improve flakes node to use more intuitive size/density/deviation.Improve shadow pass specular reflection behavior.Improve & simplify render booleans (remove confusing "keep UVs" option).Fix image based lighting not working properly with solid-color hdri.Fix attenuation misbehavior with distances close to zero.Fix dark edge seen when ground plane had reflective material.Fix scattering/volumetric/priority attenuation issue.Extend terminator fix to work for refraction in dielectrics.Optimize texture eval for voronoi and scratches textures.Fix terminator artifacts with large area lights.Improve appearance & behavior of IPR at early sampling iterations.
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